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Alex McLeod is a Canadian 3D artist who uses digital tools to create hyper surreal landscapes, which will have an air of uncanny familiarity to anyone who’s ever virtually set foot inside a video game. Shiny digital surfaces coat the bulbous, soft geometry of a Super Mario World background, and castles lie barricaded on top of their foam kingdoms. These fantastical landscapes are tweaked into life using the modern animators artillery of Cinema 4D, Photoshop, and AfterEffects.

But these busy virtual worlds, populated by crystal mountains and chromatic bubble-clouds, also retain a high-gloss kitsch, the same kind that coats the pop art of Takashi Murakami or Jeff Koons, giving them a glistening psychedelia. Beginning this coming Saturday 26th May and running to 23rd June 2012 the Galerie Trois Points in Montreal, Quebec will host a solo show by McLeod called Légendes oubliées. The show will feature a selection of his work in print and video, so you can bask in its digital aura in the flesh, as it were.

Previously influenced by the environments in role playing and adventure games like LighthouseDiablo, and Warcraft II, we asked him a few questions to find out what was influencing his latest work.

 

 

Read the full article and interview on The Creators Project